@startuml
sprite $phone_flip [48x48/16] {
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}


!define FA6_PHONE_FLIP(_alias) ENTITY(rectangle,black,phone_flip,_alias,FA6 PHONE_FLIP)
!define FA6_PHONE_FLIP(_alias, _label) ENTITY(rectangle,black,phone_flip,_label, _alias,FA6 PHONE_FLIP)
!define FA6_PHONE_FLIP(_alias, _label, _shape) ENTITY(_shape,black,phone_flip,_label, _alias,FA6 PHONE_FLIP)
!define FA6_PHONE_FLIP(_alias, _label, _shape, _color) ENTITY(_shape,_color,phone_flip,_label, _alias,FA6 PHONE_FLIP)
skinparam folderBackgroundColor<<FA6 PHONE_FLIP>> White
@enduml